![]() My conclusion: the fights should be pretty quick (at least in multiplayer). This time it was much more engaging, as game turns passed quickly. While at the beginning it was great, later it tended to get a bit boring, due to lenght of the fights (yes, it was interesting for the person actually doing the fighting, but the rest of us sat with nothing to do). Players: 3 human players, several computer players. The total number of combats: too many, though only 3 were conducted as player vs. The average length of combat: at the beginning about 1-2 minutes, later escalating to approx. Lenght of game: total of several weeks, but if played non-stop and without interruptions it would take a day or two, I guess. * Various escalating options of BCs per year depending on both Empire's wealth. * Offer BCs (various amounts according to empire wealth) ![]() Personally i think it's rather robust relative to the game as a whole. :arrow:Also i think it could be useful to examine the diplomacy options of 4X games, not so that we can copy, but so we have a tangle comparison of how many options feel restraining vs. Of course it's doesn't have to be a space game as long as it's similar enough to be validly compared. Personally i've almost never had the patience to play a long strategy game with a live opponent.īut for those of you that do, i think it would be useful information, if you could keep track of some numbers next time you play, such as:Īnd then provide further context such as the number of opponents and the size of the galaxy, and whatever else would help make this info meaningful. Especially when considering multiplayer, timing is very critical to make things work.
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